Taylor Hogge
Summary
I am a full-stack software engineer with extensive back-end and front-end development experience on the Web. I have spent the last 6 months familiarizing myself with the WebAssembly core specification, and am currently looking to transition into a systems-level engineering role working closely with WebAssembly runtimes.
Education
Work History
I am currently employed full-time at Swell. I work at all levels of the stack on their reputation management platform.
- Technologies: React, Typescript, Node.js, Postgres, AWS, Kubernetes
- Identified and remediated multiple high-impact security vulnerabilities in both their frontend React codebase and a legacy PHP backend.
- Authored technical proposals to align team on implementation strategies.
- Participated in rotating on-call schedule to respond to production outages.
I joined Airin prerevenue as employee number three. I helped build the technology that got the company near $10M in ARR.
- Technologies: Typescript, Angular, Node.js, MySQL, Firebase, GCP, RxJS
- Worked in a full-stack context — primarily owned the "back of the front-end"
- Designed, and developed an interpreter for, a custom domain specific language that powered Airin's knowledge engine.
- Developed a Salesforce package that integrated directly with Airin's product. Involved the back-end implementation of a custom OAuth grant type as defined by Salesforce in RFC-7523
- Reported weekly to non-technical company executives summarizing completed work with business impact in plain english.
While I was pursuing my degree at the University of Utah, I interned on campus developing internal web apps for various departments.
- Technologies: Java, MySQL, AngularJS, Typescript
Open Source Contributions
I'm currently working to get up to speed on Wasmtime internals in order to get involved with the Bytecode Alliance. Here's a couple pull requests I've authored:
-
10057
- Add Pulley support to the
#[wasmtime_test]
macro
Personal Projects
Some interesting things that I have built outside of work:
- A WebAssembly interpreter in C.
- A toy term rewriting engine, in Rust.
- A Brainfuck interpreter, in Rust.
- A Rust crate that can compute sunrise/sunset times based on a GPS coordinate.
- Used Unity to Develop an augmented reality game, in 48 hours, for Google Cardboard as part of a university-sponsored hackathon. Awarded a $1,000 prize.
- Developed a mobile game for Android in Java when I was in high school. Achieving 10,000 downloads in the Google Play Store.
Interests
WebAssembly, Compilers, Language Runtimes, Entrepreneurship, Open Source Software, Technical Writing.