Taylor Hogge

Full-Stack Software Engineer

Summary

I am a full-stack software engineer with extensive back-end and front-end development experience. I am currently employed full-time but may consider work on a contractual basis through irreducible.io — my personal LLC, depending on the project.

Education

2014‑2019
University of Utah, Bachelor of Science in Computer Science

Work History

2024‑pres
Software Engineer — Swell

I am currently employed full-time at Swell — working on scaling the platform up to meet the demand of the market.

  • Technologies: React, Typescript, Node.js, Postgres, AWS
2022‑pres
Principal — Irreducible Software

Irreducible Software is primarily a vehicle for my personal projects and open source work. I take on contract work for clients to fund their development.

  • Technologies: Rust, Typescript, WebAssembly, React, Node.js, AWS, GCP, Postgres, Firebase
  • Have a look at my dev blog
2019‑2023
Software Engineer — Airin Inc

I joined Airin prerevenue as employee number three. I helped build the technology that got the company near $10M in ARR.

  • Technologies: Typescript, Angular, Node.js, MySQL, Firebase, GCP, RxJS
  • Worked in a full-stack context — primarily owned the "back of the front-end"
  • Designed, and developed an interpreter for, a custom domain specific language that powered Airin's knowledge engine.
  • Developed a Salesforce package that integrated directly with Airin's product. Involved the back-end implementation of a custom OAuth grant type as defined by Salesforce in RFC-7523
  • Reported weekly to non-technical company executives summarizing completed work with business impact in plain english.
2015‑2018
Student Web Developer — University of Utah

While I was pursuing my degree at the University of Utah, I interned on campus developing internal web apps for various departments.

  • Technologies: Java, MySQL, AngularJS, Typescript

Personal Projects

Some interesting things that I have built outside of work:

  • Developed a mobile game for Android in Java when I was in high school.
  • Used Unity to Develop an augmented reality game, in 48 hours, for Google Cardboard as part of a university-sponsored hackathon. Awarded a $1000 prize.
  • A Brainfuck interpreter
  • A Rust crate that can compute sunrise/sunset times based on a GPS coordinate.
  • Developed an augmented reality iOS app using Apple's ARKit that lets museums create AR exhibits for my senior project.

Interests

Entrepreneurship, Startups, UI/UX Design, Human-Computer Interaction, Human Computing, Cybernetics, Artificial Life, Generative Art, Compilers/Interpreters, Models of Computation, Mathematics, Logic, Deductive Databases, Distributed Systems, Evolutionary Algorithms, Parallel Programming, WebAssembly, Rock Climbing, Weight Lifting, Backpacking...